Discovery
STEP 01 OF 06We sit with the people who'll use the thing. We map the problem before we sketch a solution.
Six steps. Two-week sprints. Weekly demos. Written decisions. No mystery between Monday and Friday.
We sit with the people who'll use the thing. We map the problem before we sketch a solution.
A written proposal: scope, milestones, money, and what we will not be doing. No surprises.
Architecture and interface, in parallel. Pen and paper before pixels, pixels before code.
Two-week iterations, weekly demos, written decisions. The codebase tells the truth about itself.
Test plans tied to acceptance criteria. Soft launches, dark launches, real launches.
We don't disappear after launch. SLAs, monthly reviews, and a plan for the next thing.
Written, shared. What we're shipping this week and what we're not.
Live demo of what moved. Written summary in the channel after.
GitHub, Linear, Figma — full access from day one. Read-only by default, contributor on request.
One person who'll always pick up. A backup who knows your project just as well.
Fixed scope, fixed price. Discovery, design, and a thin slice of working software. Decide together what comes next.
2–6 WEEKSDefined outcome, time-and-materials with a monthly cap. Two-week iterations. You sit in on demos.
3–12 MONTHSVetted engineers embedded with your team. They join your stand-up. They use your tools. They speak your timezone.
6+ MONTHSA first sprint is 2–6 weeks. Long-term builds run three to twelve months. Dedicated teams are open-ended with a 30-day notice on either side.